In the vibrant yet tumultuous city of Alt Coulumb, 'Four Roads Cross' thrusts readers into a world where divinity is law and magic is a craft. The once-thought-dead moon goddess Seril has returned, igniting widespread protests and social unrest. Amidst this chaos, the church of Kos Everburning faces a hostile takeover bid from aggressive creditors. Tara Abernathy, the beleaguered god's in-house Craftswoman, must wage a high-stakes legal battle against the world's most formidable necromantic firm and her brilliant, ambitious former classmate. As if the fate of a god weren't enough, fan-favorite characters Cat and Raz re-emerge, battling monstrous pirates in an interconnected narrative. This installment of the Craft Sequence continues to explore a phenomenally built world where souls are currency, cities are powered by fallen deities, and legal battles are fought with spells, offering a rich tapestry of political intrigue, divine struggle, and a compelling quest for a just society.
Critical Reception
"Praised by NPR as "Sharp, original, passionate," Max Gladstone's 'Four Roads Cross' solidified the Craft Sequence's status as a leading voice in modern fantasy, blending intricate world-building with high-stakes magical legal drama."