Synopsis

In the sprawling, vibrant world of the Free Cities, the fate of the Liveship Traders hangs by a thread. 'The Mad Ship' plunges deeper into the intertwined destinies of the Vestrit family and the sentient, magic-imbued vessels they command. Althea Vestrit, disinherited from her rightful place as captain of the *Vivacia*, battles to regain her legacy, navigating treacherous seas and the ruthless politics of Bingtown. Meanwhile, her nephew Wintrow, forced into priesthood, finds himself bound to the very ship Althea seeks, undergoing a terrifying transformation as the *Vivacia* awakens to her true, ancient nature. The notorious pirate king, Kennit, seizes control of another Liveship, charting a course for power and revolution, unwittingly drawing ancient, draconic entities from the depths. As serpents gather and ancient magic stirs, the traditional order of the Rain Wilds and Bingtown crumbles, threatening to unleash forgotten horrors and reshape the world forever. Loyalty, freedom, and the very essence of life are challenged on a journey where ships are more than wood and sail, and destiny is etched in blood and magic.

Critical Reception

"Hailed by George R.R. Martin as 'even better than the Assassin books,' this installment solidifies Robin Hobb's reputation as a master of epic, character-driven fantasy."

Metadata

ISBN:9780007383474
Pages:916
Age Rating:16+

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